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 A new "feature" of Arwings

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FalcoXII




Posts : 88
Join date : 2012-11-06
Age : 27
Location : The U.P.

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PostSubject: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeMon Apr 22, 2013 6:30 pm

Yesterday I replayed the first half of the campaign on Gold (no one to Multi with, my brother's off to college) and I discovered something very peculiar in Mission 4 (Fachina) I made it through the on-foot portion and the riding portion as normal, but when I was fighting the boss (where you need to shoot bombs into the opening) I mistook the back of the boss for the front and crashed my mostly damaged Arwing into it. It started falling, but instead of it blowing up upon a second contact with the boss, it spiraled through it slightly before exploding. I fell, and ended up inside the boss's "body." So the new "feature" of Arwings is the ability to move through certain things ever so slightly (entities is my assumption. I haven't tested it.)
I'm not sure if there would be other or any applications of this, but I thought it was note-worthy enough to post here.

Another cool thing I learned was the way that boss takes damage. When I was in the boss's hull, I was able to shoot the pink node and kill it. (I had to use BCB or stronger shots to do any damage; probably to prevent regular shots from Arwings damaging and forcing you to use bombs) I guess the thing I was surprised by was that the damage of that boss is not an object-to-area system, but the standard damage system. I find it interesting.

Sometime I'm going to try to hop into that boss manually through the opening.
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HAXage
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HAXage


Posts : 270
Join date : 2012-10-25
Location : Victoria, BC

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeMon Apr 22, 2013 7:09 pm

interesting - i wonder if this is because the area that "ejects" you from the Arwing when it crashes had clipped into the boss somehow. see if you can replicate it! might be a way to get players into otherwise inaccessible areas of maps
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FalcoXII




Posts : 88
Join date : 2012-11-06
Age : 27
Location : The U.P.

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeTue Apr 23, 2013 3:57 am

I'll test it when I get around to Mission 4 again. Hopefully soon. New areas would be cool.
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SfaFreak

SfaFreak


Posts : 105
Join date : 2013-04-18
Location : Southern California

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeTue Apr 23, 2013 7:00 pm

That's weird! I'll try and get my sis (who plays smasher anything and doesn't buy into revoleague stuff) to help me do tests.
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FalcoXII




Posts : 88
Join date : 2012-11-06
Age : 27
Location : The U.P.

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeWed Apr 24, 2013 3:59 am

Thanks! I'll be able to do testing on Single Player, but I'm completely unable to do any testing that would require two people playing at once
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J Smooth

J Smooth


Posts : 110
Join date : 2012-12-03
Age : 27
Location : Cleveland, Ohio

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeWed Apr 24, 2013 7:12 pm

FalcoXII wrote:
Yesterday I replayed the first half of the campaign on Gold (no one to Multi with, my brother's off to college) and I discovered something very peculiar in Mission 4 (Fachina) I made it through the on-foot portion and the riding portion as normal, but when I was fighting the boss (where you need to shoot bombs into the opening) I mistook the back of the boss for the front and crashed my mostly damaged Arwing into it. It started falling, but instead of it blowing up upon a second contact with the boss, it spiraled through it slightly before exploding. I fell, and ended up inside the boss's "body." So the new "feature" of Arwings is the ability to move through certain things ever so slightly (entities is my assumption. I haven't tested it.)
I'm not sure if there would be other or any applications of this, but I thought it was note-worthy enough to post here.

Another cool thing I learned was the way that boss takes damage. When I was in the boss's hull, I was able to shoot the pink node and kill it. (I had to use BCB or stronger shots to do any damage; probably to prevent regular shots from Arwings damaging and forcing you to use bombs) I guess the thing I was surprised by was that the damage of that boss is not an object-to-area system, but the standard damage system. I find it interesting.

Sometime I'm going to try to hop into that boss manually through the opening.
I've seen arwings spiral against buildings without exploding upon impact in multiplayer matches on Kat and Titania. I've even rammed an on foot player with an arwing(like how one would in a landmaster), which i guess is a one time thing cause it no longer happens no matter how hard i try. Anyway, if you were to get into that boss would the damage scale be the same as another player(if so what character) or would it have it's own damage scale. And lastly i've tried getting inside it but there is an invisible wall, but if you some how get into this boss and it fired that beam it has, how much damage would you take, if any
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FalcoXII




Posts : 88
Join date : 2012-11-06
Age : 27
Location : The U.P.

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeThu Apr 25, 2013 4:10 am

When you rammed with an Arwing, did they take damage? I've rammed with Arwings and sent pilots flying, but I've never dealt damage with them like that.

Good to know that there is an invisible wall, so I probably wouldn't be able to escape if I got in there again. Also, the boss did start charging a laser while I was inside, but when I shot it with a CB, it stopped charging. If I can get myself inside again, I'll try to determine how much damage you take (on silver, I have no doubt that it would be a one shot on gold)

I don't have the answers to your other questions though
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J Smooth

J Smooth


Posts : 110
Join date : 2012-12-03
Age : 27
Location : Cleveland, Ohio

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeThu Apr 25, 2013 2:14 pm

FalcoXII wrote:
When you rammed with an Arwing, did they take damage? I've rammed with Arwings and sent pilots flying, but I've never dealt damage with them like that.

Good to know that there is an invisible wall, so I probably wouldn't be able to escape if I got in there again. Also, the boss did start charging a laser while I was inside, but when I shot it with a CB, it stopped charging. If I can get myself inside again, I'll try to determine how much damage you take (on silver, I have no doubt that it would be a one shot on gold)

I don't have the answers to your other questions though
Well now the pilot just goes flying, but in that one match damage was done to the pilot and his barrier and he actually died after being rammed. I have no idea why I can't do it again. Do arwings take damage when ramming each other?
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SfaFreak

SfaFreak


Posts : 105
Join date : 2013-04-18
Location : Southern California

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeFri Apr 26, 2013 10:30 am

Jay Unstoppable wrote:
Do arwings take damage when ramming each other?
Yes, they do.
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FalcoXII




Posts : 88
Join date : 2012-11-06
Age : 27
Location : The U.P.

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PostSubject: Re: A new "feature" of Arwings   A new "feature" of Arwings Icon_minitimeMon Apr 29, 2013 9:39 am

I tried glitching through the boss again today, the same way I had the first time, but I was unsuccessful for the entire 5-minute boss fight period. I was on silver instead of gold however. I doubt this makes any difference though.
Also, I discovered that the boss's beam attack does ~1/8 of fox's health per hit, but can hit many times per attack.
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