yeah, i've been wanting to redo all those videos actually as they're not really concise and refer to a much older era of gameplay. i think we should only do videos for wolf and vehicles, and maybe roll all the competitive rules into one explanatory video
the place the guide is currently at is:
- primer to how a game of competitive SFA works, VERY general things that happen (attacking or defending, having a position of control, why decision-making is important)
- brief overview of competitive rules that won't change (wolf, vehicles, time matches, no reversal weapons, radar on)
- terms and knowledge (basically everything covered in SFA 101, minus the information that's from Strider4102's guide)
- weapons and their relative importance, and how to use them
- barrier usage, balancing risk and reward
- character analysis
after these chapters, i'm planning to go into analysis of actual games, maybe 5 of them or so, and break down which decisions were good, and which were questionable - kind of like chess analysis. outside of that, i'm not sure if there's anything else to include, which is where this topic comes in